by Aaron Walz
on August 19, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
Win fabulous prizes! All you have to do is “Name that (Game) Tune!” Participants and audience members will have a great time guessing and remembering some great game tunes through history during this unique game show. Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES Aaron Walz, composer and sound designer primarily [...]
by Aaron Walz
on August 19, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
Game audio does not have to just function inside a game. These presenters will share how they have monetized game audio through physical and digital channels, and thereby also further branded games. Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES Greg Rahn is an award-winning composer and sound designer who has been creating sound [...]
by Aaron Walz
on August 19, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
There are many schools of thought regarding what makes great game music. This session explores the classic game tune school where melody and “stickiness” is king. Thus, players open the game at times just to hear the music and sound, and melodies get stuck in everyone’s heads. Delivered at Casual Connect Seattle, July 2011. [...]
by Aaron Walz
on August 19, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
The focus of this session will revolve around the theory and practical advice about sound design and music composition. Topics covered are: some approaches to sound design used in the industry, discussing good sound design versus bad, and how good music and sound design can enhance a game. There will be demonstrations to [...]
by Aaron Walz
on August 19, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
Poorly looping sounds and music are common in the game world and can really take the player out of the realism and action. Seamless loops can be difficult to achieve creatively. This session explores some techniques, tools and examples of looping audio successfully. Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES [...]
by Aaron Walz
on August 18, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
An opportunity for developers, audio pro’s and industry newbies to pose their burning questions and present their opinions to a panel of excellent audio professionals, who will answer and discuss. Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES Kevin Tone, co-founder of Soundrangers, a pioneer in online delivery of original production music and sound [...]
by Aaron Walz
on August 18, 2011
in 2011 Seattle Lectures, Audio, Sound & Music
A breakdown of music copyright and trademark law as it relates to music, sounds, recognizable jingles, and more. Focuses on the basic IP principles, and ends with a brief discussion on licensing and other agreements and how the system works (including voice acting and guild relations) in game audio. Delivered at Casual Connect Seattle, July [...]
by Aaron Walz
on August 18, 2011
in 2011 Seattle Lectures, Audio, Sound & Music, Design, Development & Production
Communication is key – and can lead to a better game, a great partnership, or a strained relationship if it does not go smoothly. This session will cover and discuss the various ways in which audio developers and game developers should work in perfect harmony to create a great relationship and a better product. Delivered [...]
by Aaron Walz
on August 18, 2011
in 2011 Seattle Lectures, Audio, Sound & Music, Design, Development & Production
Learn how licensing music works, how composers and publishers collect royalties, and what else ASCAP does, how it relates to the game industry, and then ask all your questions your heart desires. Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES Shawn LeMone is Vice President and General Manager of the Film & Television / [...]
by Aaron Walz
on November 23, 2010
in 2010 Kyiv Lectures, Audio, Sound & Music
How do you attract people using acoustic speakers or headphones? How do you produce quality soundscapes for casual games in cooperation with an audio team? How do you estimate the quality of sound a developer received from an audio supplier? The answers to these questions and more will be revealed in Dmitry’s presentation. Delivered at [...]