Archive by Author

Analytics: The Real Secret to Success in Social Games | Alex Mendelev

Access to robust, relevant analytics about your game is fundamental to success in Social Games. Without this you will waste time and money, squander opportunities, and ultimately fail to find success. For most of us, this is clear. However – how does one GET access to such a system? What functionality should it contain? How [...]

Developing Games on AlternativaPlatform | Anna Senina

As social games continue to evolve at mind-blowing speed, effective methods and tools must also advance in order to facilitate this rapid growth. This lecture will focus on developing 3D social games on the Alternativa3D engine, benefiting flash developers and project managers alike with discussions ranging from effective team building through the use Agile and [...]

AI Development Tools Workshop | Denis Romanko

Anyone who has tried to program a complex character’s behavior has faced the problem of consecutive actions realization. And what should be done if these actions last indefinitely? In this workshop, we will solve these problems and learn to program AI more effectively. Real-world examples will illustrate the development of a decision-making system for an [...]

Where Are The Trends Taking Us? | Alexander Lyskovsky

Which trends will influence the casual games market in the near future? Social networking? Mobile gaming? New methods of monetization? The emergence of local markets and additional distribution channels? Something else? In his report, “Where are the trends taking us?”, Alawar Entertainment CEO Alexander Lyskovsky will discuss the changes the casual games industry will soon [...]

What Martians Don’t Know? Mistakes Made by Alien Invaders | Julia Lebedeva

The largest demographics of casual games are women, while developers are mostly men. Developers are from Mars, while players are from Venus. The question is how they can developers know what women like and dislike? What kind of storyline would girls love to see and what stereotypes don’t work? Developers make mistakes. Nevosoft has researched [...]

Viral Survival Toolkit: Social Gaming with Amazon Web | Matt Wood

Since 2006, Amazon Web Services have been providing on demand, pay-as-you-go infrastructure to businesses of all sizes. This talk will introduce the Cloud platform offered by Amazon, and discuss how companies can make use of Amazon’s massive scale and operational experience to build highly scalable games and move to market more quickly. With the help [...]

Casual Games As Seen By The Target Group | Tatiana Chernova, Alexander Dubrovin

For a casual game to be successful, the developer must address the desires of the target group. Yet while huge international corporations pump large amounts of money into research, casual game developers simply rely on their knowledge of the market and their intuition. To improve this situation and to inform casual game developers of the [...]

Successfully Working With Remote Partners | Charles Merrin

You’ve decided to add social features to your existing game or to build a new social game. What should you do to achieve your objectives? Should you build your own server infrastructure or use existing social gaming services? Well this is only a part of the puzzle. The wise developer thinks about distribution strategy long [...]

Socializing a casual PC game – lessons from Bubble Town: Party Planet | Doron Nir

The obvious formula for a casual game developer who wants to be on Facebook. Step 1 – take a successful “casual” game, launch it on Facebook Step 2 – attract millions of users and get rich. Doron Nir, Creative Director for Social Games at I-play can save you a great deal of frustration by explaining [...]

Fame and Money: Social Hardcore | Stefan Keiss

Do you want to make social games but are afraid of untried genres? Were you taught that creating something different from farming games is profitless? Join Stefan Keiss of Mob Mentality as he chronicles his experience in social game development, publishing and promotion. Figures and real methods provided. Delivered at Casual Connect Kyiv, October 2010 [...]