Archive by Author

Alternative Distribution Channels – What’s Up With That? | COHN, JEPPSSON, RABE, SCOTT, RABINOVICH

One of the most widely discussed topics today is mobile cross platform development with an emphasis on which platforms should be covered and the potential revenue involved. It’s clear that there is increasing interest in bringing existing game IPs to various platforms. However, there are questions that game developers have about how to reach real [...]

Why Mobile Games Appeal to the Mass Market | ROY, BORTOLUZZI, LAM, BUCHANAN

Indie developers will share their insights about what makes an indie title stand out from the rest and share how their non-licensed games often appeal more to consumers than large branded ones. Delivered at Casual Connect Seattle, July 2011. When still in college, Mathieu created his first game alone, which attracted the attention of his [...]

Creating Addictive Gameplay in They Need To Be Fed | Jesse VENBRUX

Creating Addictive Gameplay in They Need To Be Fed | Jesse VENBRUX

“They Need To Be Fed” (literally) revolves around a 360° gravity mechanic which gives you the ability to walk upside down and never fall off. The puzzle-y platformer game has your head twisted while you jump from object to object making use of their gravitational pull. “They Need To Be Fed” is available on iOS [...]

Surf & Turf: Navigating The Red Oceans and Greenfields of Social Gaming | Shanti BERGEL

Surf & Turf: Navigating The Red Oceans and Greenfields of Social Gaming | Shanti BERGEL

The opportunity for new entrants to succeed in social gaming is still open and flourishing despite claims suggesting otherwise. While the industry now includes highly competitive spaces, or red oceans, where early movers have proven success and claimed ownership, the overall landscape still has ample “greenfields” that are ready to be explored and conquered. Shanti [...]

Old Dog, New Tricks: The Making of Snoopy Flying Ace | Clark STACEY

Old Dog, New Tricks: The Making of Snoopy Flying Ace | Clark STACEY

Last summer, reviewers and Xbox 360 gamers were both pleasantly surprised when Snoopy Flying Ace was released on Xbox LIVE Arcade. Numerous Editors Choice awards and appearances on many reviewers’ lists of 2010′s best XBLA games have helped sustain an active player community a year after release, but is that enough for it to be [...]

Offices Vs Pajamas: Making Pro Zombie Soccer From Home | Ricardo CARRETERO

Offices Vs Pajamas: Making Pro Zombie Soccer From Home | Ricardo CARRETERO

    An office is no longer necessary to produce high quality titles. Affordable development costs on the iOS platforms and a ubiquitous connected world allows a team to fully interact even while at distant places of the globe. What are the real advantages and disadvantages of working from home? During this session, “Richy” will [...]

Pitfalls in Mobile Games | Steve AUGUSTINO

Pitfalls in Mobile Games | Steve AUGUSTINO

    Pitfalls can be fun and challenging elements of any game, but not when they involve compliance with legal requirements and consumer expectations. Is your mobile game permitting in-app purchases? Does it use location information from the phone? Do you, knowingly or unknowingly, disclose personal information to third parties? If so, or even if [...]

All Your Game Needs Are Pirates & Ninjas | Shainiel DEO

All Your Game Needs Are Pirates & Ninjas | Shainiel DEO

    Join the CEO of Halfbrick Studios, Shainiel Deo, as he reflects on challenges and inspirations of creating the action platformer game Raskulls.   Delivered at Casual Connect Seattle, July 2011. DOWNLOAD SLIDES     Shainiel DEO Shainiel is the only original Halfbrick founder still standing. He didn’t kill the others, merely proved his [...]

Monster Galaxy: Building Social Games for Gamers | Mike SEGO

Monster Galaxy: Building Social Games for Gamers | Mike SEGO

Much like Gaia Online’s bold new Facebook game “Monster Galaxy”, Mike Sego is bringing adventure-packed monster-battlin’ mayhem to Casual Connect! Join him as he explores what to expect from a new generation of games that integrate the best elements of social gaming with tried-and-true fundamentals from old-school console games. Defying the recent belief that “real [...]

Crime City: Next-Gen Social RPG | Dan CHAO

Crime City: Next-Gen Social RPG | Dan CHAO

Dan Chao, the lead designer of Crime City, will reflect on making the game. What aspects of the text-based social RPG translated to a graphical world and what aspects didn’t? What had to be added to be competitive with the current landscape? The success and failures of certain features will be addressed as well as [...]