Archive by Author

Three Elements of the Game Universe | Alexander LYSKOVSKY

When creating a long-term brand, foresight is essential. How else can you predict the trends that will dominate the industry or the direction in which developers and publishers will move? In this session, Alexander Lyskovsky will discuss the games of the future, including non-gaming factors that help to create entertaining and financially successful titles, and [...]

Launching a #1 Game, After Launching a #1 Game | Matt WILSON

  The marketing behind the launch of #1 mobile games. Why building a loyal fan base requires more than user acquisition dollars. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES     Matt Wilson Matthew Wilson is the rare Canadian export residing in Finland, and Rovio’s marketing manager from the launch of the Angry [...]

Global Opportunities for Social and Mobile Games | Rex NG

    Social networks and mobile devices have provided many opportunities for game developers to reach a global audience. While Facebook is the most dominant social network reaching millions of users globally, there are also several other key networks that can potentially offer attractive returns. 6waves, the largest publisher of independent social and mobile games, [...]

Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS

With API integration, Odnoklassniki.ru shows it’s developers that they continue to support them with new ways to reach millions of users. Edgars Strods, Director of Games for Odnoklassniki.ru, will talk about the new features and opportunities for developers. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Edgar Strods Edgars Strods [...]

Technology Target@Mail.ru for Developers | Mike MALIY

    Mike will explain how to increase the audience of your social app on Odnoklassniki and My.Mail.ru social networks with targeted advertising tools. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH   Mike Maliy Mike is spearheading social games promotion department at Target@Mail.ru. Target@Mail.ru is a targeted advertising service [...]

The Ecosystem Explained: Facebook in Stats | Sebastian SUJKA

    What are the most successful game genres on Facebook? Which developers dominate which markets? Are there regional patterns in Facebook game popularity and in Facebook user behavior? In this session, Sebastian will discuss current social gaming trends based on up to date Facebook stats on active users and give some insights into user [...]

Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE

    Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN RUSSIAN     Brock Pierce Brock Pierce (31) is an entrepreneur best known for pioneering the market for virtual goods in online games. He has founded eight companies, acquired more than 30 companies, and closed a dozen corporate finance transactions, securing [...]

The Future of Casual Games is on Smartphones and Tablets | Vlad SUGLOBOV

    Join Vlad Suglobov for an in-depth analysis of casual games past, present and future on smartphones and tablets. Delivered at Casual Connect Kyiv, October 2012.         DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Vlad Suglobov Vlad co-founded G5 in 2001 and served for 8 years as CEO. Vlad was active in [...]

Making Money with Games – What’s Real Today | Paul THELEN

The games industry continues to change at an ever increasing rate. The proliferation of business models, devices, game mechanics and platforms makes for a very complex ecosystem. Paul will highlight and present case studies where Big Fish is seeing new “real” opportunities including cloud gaming, social and real-money gambling, social and single player Free-To-Play mobile; [...]

How to Get Game Press (And Should You Even Really Care?) | Joel BRODIE

    How do you get press coverage and reviews for your game when hundreds of game apps are released everyday for mobile devices? What’s the best way to pitch the press?(Hint: it’s not to offer to pay for your own review that you have written for your own game.) In a post-console world where [...]