by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
When creating a long-term brand, foresight is essential. How else can you predict the trends that will dominate the industry or the direction in which developers and publishers will move? In this session, Alexander Lyskovsky will discuss the games of the future, including non-gaming factors that help to create entertaining and financially successful titles, and [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
The marketing behind the launch of #1 mobile games. Why building a loyal fan base requires more than user acquisition dollars. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES Matt Wilson Matthew Wilson is the rare Canadian export residing in Finland, and Rovio’s marketing manager from the launch of the Angry [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business, Mobile, iPhone & Android, Topic Community & Social
Social networks and mobile devices have provided many opportunities for game developers to reach a global audience. While Facebook is the most dominant social network reaching millions of users globally, there are also several other key networks that can potentially offer attractive returns. 6waves, the largest publisher of independent social and mobile games, [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business, Topic Community & Social
With API integration, Odnoklassniki.ru shows it’s developers that they continue to support them with new ways to reach millions of users. Edgars Strods, Director of Games for Odnoklassniki.ru, will talk about the new features and opportunities for developers. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Edgar Strods Edgars Strods [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
Mike will explain how to increase the audience of your social app on Odnoklassniki and My.Mail.ru social networks with targeted advertising tools. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Mike Maliy Mike is spearheading social games promotion department at Target@Mail.ru. Target@Mail.ru is a targeted advertising service [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Topic Community & Social
What are the most successful game genres on Facebook? Which developers dominate which markets? Are there regional patterns in Facebook game popularity and in Facebook user behavior? In this session, Sebastian will discuss current social gaming trends based on up to date Facebook stats on active users and give some insights into user [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, iGaming, Topic Community & Social
Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN RUSSIAN Brock Pierce Brock Pierce (31) is an entrepreneur best known for pioneering the market for virtual goods in online games. He has founded eight companies, acquired more than 30 companies, and closed a dozen corporate finance transactions, securing [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
Join Vlad Suglobov for an in-depth analysis of casual games past, present and future on smartphones and tablets. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Vlad Suglobov Vlad co-founded G5 in 2001 and served for 8 years as CEO. Vlad was active in [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
The games industry continues to change at an ever increasing rate. The proliferation of business models, devices, game mechanics and platforms makes for a very complex ecosystem. Paul will highlight and present case studies where Big Fish is seeing new “real” opportunities including cloud gaming, social and real-money gambling, social and single player Free-To-Play mobile; [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Marketing & PR
How do you get press coverage and reviews for your game when hundreds of game apps are released everyday for mobile devices? What’s the best way to pitch the press?(Hint: it’s not to offer to pay for your own review that you have written for your own game.) In a post-console world where [...]