by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
When creating a long-term brand, foresight is essential. How else can you predict the trends that will dominate the industry or the direction in which developers and publishers will move? In this session, Alexander Lyskovsky will discuss the games of the future, including non-gaming factors that help to create entertaining and financially successful titles, and [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Audio, Sound & Music
With proper attention to a game’s audio atmosphere, a game’s success can greatly improve. Dmitry Kuzmenko of Strategic Music will take you through the process of understanding how to use audio to make a brand for your game and studio, helping the playability, interest, marketing and strategic planning of the game. Don’t miss [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Audio, Sound & Music
This session will go over what you need to know about the relationship between contractors and game developers, what kind of problems you might find on your way to developing a soundtrack and how to avoid them. Learn how to choose contractors, meet milestones and get the best results. Delivered at Casual Connect [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business
The marketing behind the launch of #1 mobile games. Why building a loyal fan base requires more than user acquisition dollars. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES Matt Wilson Matthew Wilson is the rare Canadian export residing in Finland, and Rovio’s marketing manager from the launch of the Angry [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Design, Development & Production
Game developers around the world are looking for a formula to create the most amazing setting possible, the cutest character to date, or a brand new form of gameplay. The true keys to the success of a game, however, are hidden in its details, especially in the details pertaining to important aspects of its [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Design, Development & Production
If you are planning to build and launch a web application – growth is what you should be concerned with and prepared for. Sergey Avseyev will focus specifically on the data management challenges web application developers face, and provide criteria for selecting a model that will provide the scalability and performance needed to support [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business, Mobile, iPhone & Android, Topic Community & Social
Social networks and mobile devices have provided many opportunities for game developers to reach a global audience. While Facebook is the most dominant social network reaching millions of users globally, there are also several other key networks that can potentially offer attractive returns. 6waves, the largest publisher of independent social and mobile games, [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Design, Development & Production
Making your engine and tools Data Driven is a great idea, but with great power comes great responsibility, and an increased ability to destroy your game. Boomzap’s been working on the same game engine for 7 years, shipping titles across PC, Mac, iOS and Wii; here are the lessons we’ve learned for what works, what [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Design, Development & Production
This presentation will walk through a selection of mathematical techniques that can be used to model games to understand how often players win, and how long average games take to ensure a balanced ecosystem. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN RUSSIAN Nick Berry Nick Berry is the [...]
by Tennille Forsberg
on November 12, 2012
in 2012 Kyiv Lectures, Business, Topic Community & Social
With API integration, Odnoklassniki.ru shows it’s developers that they continue to support them with new ways to reach millions of users. Edgars Strods, Director of Games for Odnoklassniki.ru, will talk about the new features and opportunities for developers. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN ENGLISH Edgar Strods Edgars Strods [...]