Archive › 2009 Europe Lectures

Defining the Business of Social Networks | Peter Vogel, Derrick Morton, Arseny Lebedev,

Slides/Audio (51 MB) Developers, advertisers, and payment processors: how do they all fit together to form the business of social networks? Social Networking sites offer unique challenges to game developers in that we are no longer creating packaged goods, but instead, we are providing a service. Come learn the details of past models, such as [...]

Stats Amazing! How metrics make you wiser, richer and generally more popular | Chris Kempt

Slides/Audio (41 MB) Stats are boring right? Not so, good measurement is the single most powerful implement in your games development toolkit and in this session well tell you why. As the business of providing online games content becomes increasingly competitive its ever more important that games developers and publishers are measuring the success of [...]

Confessions: The Big Portal | Vincent Carrella, John Dobrowolski, Terri Hardie, Jeremy Snook, Sean Elliot

Slides/Audio (114 MB)Come hear representatives from some of the biggest distribution portals in the casual games space as they share their confessions and ask them the trickiest, most burning questions you can think of. This is a unique chance to learn something big and intriguing about the biggest online distribution channels… things you won’t hear [...]

Casual Game Evolution: The Rise of Multi-Platform Opportunities | Tomer Ben-Kiki

Slides/Audio (39 MB) The casual game has evolved from the days of single-player solitaire into a mighty behemoth, becoming a multi-billion dollar global business. As the casual gaming business continues to grow, more and more multi-platform opportunities manifest themselves. Casual games can be presented as an innovative way to build consumer base for popular games [...]

Top of the Heap: Casual Games, Top Ten Lists and Filling a Niche | Rick Marazzani, Andy Hieke, Valentin Merzlikin, Thorsten Kolisch, Craig Holland

Slides/Audio (41 MB) With dozens of casual titles introduced every day, its very difficult for a single title to get the attention of the consumer. Thats why the coveted top ten lists became a fixture of the casual world: if a game makes the list, it generates sales. However, not everyone can get in one [...]

Mobile and Social Converge | Robert Unsworth, Volker Hirsch

Slides/Audio (70 MB) Facebook on iPhone As social network applications and the mobile world collide, what does that mean for mobile developers and social game developers? Delivered at Casual Connect Europe, February 2009 DOWNLOAD Robert UNSWORTH (email) Roberts 16 year atypical career path spans a variety of disciplines including serving as a Royal Marines Captain [...]

iPhone: The Game Changer | Ami Ben-David, Wilhelm Taht, Philippe Dao, Chris James

Slides/Audio (44 MB) Gameloft now states that iPhone is its single biggest channel. Thousands of Apps. Millions of Downloads. Apple has reinvigorated the mobile game market, and everyone can play. Delivered at Casual Connect Europe, February 2009 DOWNLOAD Ami BEN-DAVID (email) Ami Ben-David is Senior Vice President, International Operations for Oberon Media. In his role, [...]

Tuning Your Game: The Essentials of User Testing | Aaron Norstad, Patrick Baggatta

Slides/Audio (118 MB) Your game is only as fun as players think it is. User testing allows you to make small changes in your game which will give you big results. Delivered at Casual Connect Europe, February 2009 DOWNLOAD Aaron NORSTAD (email) Aaron Norstad is a Senior Producer at PlayFirst, Inc., where he runs the [...]

Introduction to Console Game Development | Juan Gril

Slides/Audio (27 MB) To start off the full day all about console game development, we have an introduction to console game development to go over the current status of what consoles are like what. Delivered at Casual Connect Europe, February 2009 DOWNLOAD Juan GRIL (email) Juan has been involved in the casual games industry even [...]

Webgame Development Postmortems | Vadim Starygin, Krystian Majewski

Slides/Audio (25 MB) First hand accounts of what went right and what went wrong. Delivered at Casual Connect Europe, February 2009 DOWNLOAD Vadim STARYGIN (email) I`m Badim – blogger, game developer, portal owner. I spent 2 years working for Realore, making MMO-browser game Islands World, then 1 year for Skazka and project My Kingdom. Then, [...]