Archive › 2009 Seattle Lectures

The Changing Games Landscape | Anita Frazier

Download Audio / 84MB For a copy of this presentation, please visit: www.npd.com/lps/Casual_Connect It seems as though the past year has been one of the most transformative of any in recent history in terms of defining the consumer for gaming. Between the expanded audience for video games ushered in at retail most notably through the [...]

Audio Q&A Panel | Greg Rahn, Barry Dowsett, Matthew Lee Johnston, Pete Ellison, Jesse Holt, Aaron Walz

Slides/Audio (83 MB) Are you a game developer, producer or publisher with burning audio questions? Come have lunch with your favorite Casual Game audio guys and they will answer your questions while you dine. There will be topics ready to discuss in case you are shy, run out of questions or are too busy eating. [...]

Working in audio for the games industry: Freelance vs In-House/Staff | James Ackley, Jesse Holt, Barry Dowsett, Greg Rahn

Slides/Audio (86 MB) Ever wonder what work life is like for an audio professional? This session explores the differences between signing on with a company as a staff audio guy versus working independently as a freelance audio provider. From his experience on both sides, Greg Rahn will comment and reflect on the differences together with [...]

A Leader’s Perspective on Building Value | Jeremy Lewis

Jeremy Lewis joined Big Fish Games in 2006 following a 14-year career at Goldman Sachs, where he served as a Managing Director. Since joining Big Fish Games, Lewis has led the company through enormous growth – a 400+ percent increase in headcount and 1,000+ percent increase in revenues. Lewis scaled the company’s vision, strategy, and [...]

Casual 2.0: Emerging Trends in Casual Gaming | Tim Chang

Slides/Audio (80 MB)As casual gaming continues to grow in popularity and market share, significant trends are emerging. Come hear Tim Changs take on whats hot and whats not. Remember, todays niche market may become tomorrows billion dollar business. Delivered at Casual Connect Seattle, July 2009 (Please note that the first 14 minutes of the audio [...]

Postmortem of the Fable II Pub Games | Jason York, Rick Martinez

Slides/Audio (37 MB) This 30 minute session will review the challenges faced and lessons learned in the making of the Fable II Pub Games. This will touch upon identifying the various multiplatform challenges, the necessity of working closely with our partners to deliver a very time sensitive project to the masses, and the release timeline [...]

Changing the Game New Players, New Approaches, New Advertising and New Metrics of Success | Jesse Redniss, Shervin Samari, Peter Levin

Slides/Audio (91 MB)Its no secret that the gaming industry is one that has withstood recessions and even continued to experience growth, so the conversations of the day center around one burning question whats next? What can this mammoth business that brings in billions of dollars annually, do to reinvent itself and give fans something new [...]

Postmortem of Carneyvale Showtime | Bruce Chia

Slides/Audio (74 MB)For the first time internationally, this presentation will reveal the various stages of development of CarneyVale: Showtime and showcase how the game was developed using an agile production methodology from concept to finish. It will also give a review of what we thought we did right and wrong, as well as cover some [...]

Beyond Apocalypse: A Dino Run Postmortem and Pixeljam’s Philosophy of Game Design | Miles Tilmann, Rich Grillotti

Slides/Audio (62 MB)In this session, Miles Tilmann and Rich Grillotti, co-founders of Pixeljam Games, will discuss the lessons learned from their multiplayer flash game Dino Run, as well as candidly diving into what makes a game and it’s characters memorable to all types of gamers. Topics will include the process of creating a lively community [...]

Taking Poker Superstars Casual | Dave Walls

Slides/Audio (43 MB)Poker Superstars has been the top selling poker game in the casual space for the past 4 years. This post mortem will be about the Poker Superstars design and development, dealing with a license, refreshing through sequels, porting to iphone, as well as the challenges facing a casual game that targets mostly male [...]