Archive › 2011 Europe Lectures

2011 and Beyond: The Future of Games | Heiko Hubertz

While 2010 will be remembered as the year that Facebook established itself as a legitimate gaming platform, the future will not be beholden to one distribution channel, one business model, or one type of game. Looking ahead, game companies will adopt a global mindset – achieving success demands it. New hurdles will emerge, such as [...]

Hype vs Real Deal | Brian Cho, David Nixon, Jonathan Boltax, Margaret Wallace, Roger Carpenter

The future is rushing at us faster than ever. PC Games move back into the browser as Facebook keeps growing, Android & iPhone blasts the smartphone market wide-open, iPad surprises everyone by being desired & useful, radical new user input devices get everyone off the couch, normal people are spending millions on “virtual goods”, “Gamification” [...]

A Square Peg In A Round Hole: Four Years Building Cutting-Edge Online Games | Ben Cousins

How did the once ultra-conservative publishing giant Electronic Arts find itself at the forefront of free-to-play online game with titles like Battlefield Heroes, Lord of Ultima, Fifa Online and Need For Speed World? What is it like to create revolutionary titles like that from within a big organization, rather than in a small-nimble startup? In [...]

Insider info on Russian Social Networks | Artur Sakalis

The regional social networks in Eastern Europe have grown explosively over the past 12-18 months, dramatically widening the playing field for micro-transaction monetized online games. Companies like Odnoklassniki, Vkontakte, andMmail.ru have taken the distribution potential of the social graph and Facebook-like platform services to the Russian audience, and what was once the exclusive province of [...]

Taking Your Games to the Next Level: Investing in Your IP | Sean Elliot, Derrick Morton, Christopher Natsuume, Juan Gril

As the digital landscape changes, and the pricing model for downloads becomes obscure, with diminishing profit margins for the developer, how can studios maximize revenue from their efforts more effectively and consistently? Many developers are exploring (and profiting from) platforms other than traditional downloads – online, iPhone, Wii, retail – these are some of the [...]

Casual Games 2.0: The Brutal Truth | George Donovan

With all the excitement about the growth of casual games, we at Gogii wanted to take time and reflect on the growth we have see and what we foresee in the next two years. Online distribution (trial to purchase), Facebook, iOS/Android, console, retail, and license revenue all played a part and there were some surprises [...]

The German Gaming Landscape | Michael Kalkowski, Dirk Weyel, Henning Kosmack ,Ibrahim Mazari, Sebastian Sujka

Germany is the strongest gaming market in Europe. Not only does Germany have the biggest player base, it is also dominating in terms of game developers. While everybody was rushing towards social games, most German developers stuck to their core business. Traditionally, browser games are the strongest German gaming genre, however, there is a lot [...]

Social Games in Europe: Battlefield or Bonanza? | Alexey Kostarev

Regional European social networks jumped into the social games arena in 2010 in order to capitalize on the revenue and retention growth these products provide. Facebook, too, grew in Europe but local social networks leveraged regionally-focused user experiences to gain large audiences and compete effectively against the global giant. Europe’s social network audiences are far [...]

Analytics: The Real Secret to Success in Social Games | Alex Mendelev

Access to robust, relevant analytics about your game is fundamental to success in Social Games. Without this you will waste time and money, squander opportunities, and ultimately fail to find success. For most of us, this is clear. However – how does one GET access to such a system? What functionality should it contain? How [...]

Re-designing Your PC Casual Game For The iPhone And iPad | Gabby Dizon

Apple’s iPhone and iPad devices present an opportunity for casual developers to bring their existing games to entirely new audiences. But what exactly is involved in bringing your PC games to Apple’s iDevices? Is it a simple port or is there a lot more work involved? In this session, we will discuss Boomzap’s experience in [...]