by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Audio, Sound & Music
With proper attention to a game’s audio atmosphere, a game’s success can greatly improve. Dmitry Kuzmenko of Strategic Music will take you through the process of understanding how to use audio to make a brand for your game and studio, helping the playability, interest, marketing and strategic planning of the game. Don’t miss [...]
by Yulia Vakhrusheva
on November 12, 2012
in 2012 Kyiv Lectures, Audio, Sound & Music
This session will go over what you need to know about the relationship between contractors and game developers, what kind of problems you might find on your way to developing a soundtrack and how to avoid them. Learn how to choose contractors, meet milestones and get the best results. Delivered at Casual Connect [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
Join Nick Thomas, co-founder of SomaTone Interactive Inc., for an in-depth look at the transforming casual games industry, and what make these games sound great. Casual games continue to be the largest growing segment of the gaming industry, with tens of millions of gamers logging on daily to play social, mobile, and downloadable [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
Audio has a special place in the gaming world. With proper attention to audio atmosphere, a game’s success can greatly improve. This session by Dmitry Kuzmenko and William Bucknum of Strategic Music, a leading studio responsible for making audio atmospheres for over 350 games, will take you through the process of understanding how [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
This session is structured to be useful for game audio pros, amateurs, and everyone in between. Work experience and the success, discovery and errors it brings are informative and useful tools. After writing and producing music since 1997 for close to 100 mobile, social and casual games, game composer and sound designer, Aaron [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
This session will dig into the nuts and bolts of audio and music licensing for independent and AAA titles as well as mobile applications. The discussion will include insights on licensing for composers, independent contractors, and other musicians and audio providers in the game space as to licensing options in the digital marketplace. [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
Casting voices for your game should be easy. And it can be. Ken Boynton has been a voice talent on games going back to earliest days of Microsoft Golf through the popular HALO series. He’ll share a few stories of voicing in the trenches and some ideas to make it easier on you [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
You’ve studied hard and now you’ve got the skills as an audio designer, but how do you get your foot in the door of a game studio? What are game developers looking for and what might they be trying to avoid? Are passion and great audio chops enough in the ever-changing world of [...]
by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it’s important for the developer to understand this, and how we can improve the audio experience. The panel features a cross-section of audio [...]
by Lea Marie Hester
on July 20, 2012
in 2012 Asia Lectures, Audio, Sound & Music
Audio has the potential to push a game to a new level of interaction with its audience and to give the game personality that makes the game something that can be related to. People want to connect with games, to have an emotional investment – and audio is the arena to create this [...]