Archive › Design, Development & Production

The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN

  Game developers around the world are looking for a formula to create the most amazing setting possible, the cutest character to date, or a brand new form of gameplay. The true keys to the success of a game, however, are hidden in its details, especially in the details pertaining to important aspects of its [...]

How Draw Something Absorbed 50 Million New Users in 50 Days with Zero App Downtime | AVSEYEV

  If you are planning to build and launch a web application – growth is what you should be concerned with and prepared for. Sergey Avseyev will focus specifically on the data management challenges web application developers face, and provide criteria for selecting a model that will provide the scalability and performance needed to support [...]

The Designer is the Enemy | Christopher NATSUUME

Making your engine and tools Data Driven is a great idea, but with great power comes great responsibility, and an increased ability to destroy your game. Boomzap’s been working on the same game engine for 7 years, shipping titles across PC, Mac, iOS and Wii; here are the lessons we’ve learned for what works, what [...]

Mathematical Analysis of Game Mechanics | Nick BERRY

    This presentation will walk through a selection of mathematical techniques that can be used to model games to understand how often players win, and how long average games take to ensure a balanced ecosystem. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN RUSSIAN Nick Berry Nick Berry is the [...]

The Game That Never Ends: Producing Social Games | Juan GRIL

    Creating good social games requires a team committed to continuously improving the game experience to serve the needs of a live audience. Joju Games had to change the way they make games in order to accommodate that. In this talk, Juan Gril, Studio Manager at Joju Games, will talk about how a successful [...]

Touch Me! The Art of Making Mobile Games “Feel” Good | Matthew MAYER

Touch-screen games need a totally rethought control system. Games that use “virtual buttons” or “virtual joysticks” often frustrate the user: so what’s the secret to making control systems which users pick up immediately, and which games get it right and wrong? Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES DOWNLOAD AUDIO IN RUSSIAN Matt [...]

A Rough Road to HTML5 on Mobile: A Developer’s Experience | Alexander NORINCHAK

    In his lecture Alexander Norinchak will share his 2 year experience in HTML5 game development for mobile: where did they begin, what difficulties did his company had to overcome on their way to building high-productivity HTML5 games for mobile devices, what have they reached by now. You’ll get to know about secrets and [...]

Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN

  Your game data and tools are worse than useless unless the data is accurate, verifiable, and relevant, and your team is willing to learn how to incorporate metrics analysis into their collective thought-process. Using real games case studies, Igor will walk you through the do’s and don’ts of using in-game analytics for your game’s [...]

Don’t Overlook the Potential of Android | Benjamin LO

    In this discussion Benjamin will explain how higher monetization is possible on Android and Amazon’s Kindle Fire. TinyCo will use Tiny Village, one of the highest grossing games on Google Play since its launch, as a test case scenario on how to deploy properly for Android and what the challenges and benefits of [...]

What Eastern European Devs Should Learn From US Devs, and Vice Versa | David NIXON

  Shifting from product development to service operations has many Eastern European game companies struggling. Worse, outsourcing (a fallback in the region) adapts poorly to the new service-based mentality. Customer service and community engagement are NOT typical EE corporate hallmarks. David speaks to strengths and weaknesses observed in East and West, and shares insights about [...]