Archive › Indie, Flash & Browser

Future of Games with Augmented Reality | Ivan DEMBICKI

New augmented reality technology, based on real world objects recognition, is going to change the gaming landscape. Ivan Dembicki, CEO of Realaxy, will discuss new augmented reality platforms and technologies, and will share his insights on the future of games with augmented reality. Delivered at Casual Connect Kyiv, October 2012. DOWNLOAD SLIDES Ivan Dembicki An [...]

Rapid game development for the mobile web: The story of Happy Tree Friends – Strandead | Rakesh RAJU

    The mobile web is emerging as a viable opportunity for Indie game developers. With no gatekeeper, the mobile web offers a frictionless path to promotion and distribution of gaming content to any device with a browser. Come and hear the story of Strandead, an HTML5 game developed in one month through a partnership [...]

The Future of Flash | Lee BRIMELOW

    In this session, gaming evangelist Lee Brimelow will reveal the latest Flash technologies being worked on by Adobe that will allow developers to build amazing casual 2D games as well as console-quality 3D games. Lee will then spend some time laying out the roadmap for the Flash Player, and discuss the direction in [...]

The Problems and Potential of HTML5 for Games | GOODALE, ROHRL

    HTML5 proposes a new “standard” for rich-media development for browser games that combines the standards-driven cross-browser compatibility of HTML, write-once cross-platform function, and none of the hassles of a plug in! Utopian promises have folks in the industry salivating and skeptical in equal measures. A few brave souls are diving in to HTML5 [...]

Take your C++ To the Web with Native Client | Colt McANLIS

    Native Client is a new technology that allows users to run C++ code on a webpage without a plugin, this opens doors for developers to expand their market reach by putting their games infront of the entire internet! In this talk, we’ll cover an overview of Native Client, talk about details involved with [...]

Deep Dive into Starling & Bacon | BRIMELOW, IMBERT

    Lee and Thibault are going to take a deep dive into the Starling framework, and will show off some cool demos. Delivered at the Flash Gaming Summit @ Casual Connect Seattle, July 2012. Lee Brimelow Lee Brimelow is a Platform Evangelist with Adobe. He has previously worked for McDonald’s, Papa Ginos, Namco Pool [...]

AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON

    Porting your AS3/AIR project to run as a native app on Apple’s iOS isn’t the most straightforward process. Adobe makes it less painful with CS5.5, but did you know you can also develop AS3 iOS apps using free tools? Ryan Henson Creighton of Untold Entertainment, the company behind Sissy’s Magical Ponycorn Adventure, spills [...]

Combining action and strategy in one game: The making of Automech Tower Defense | Juan GRIL

    Aliens are decimating Earth, as humans scramble to survive the onslaught. Resistance scientists need more time to finish their ultimate defense weapon! Your mission is to defend the human resistance bases. Use your powerful Automech and turrets to fight off the hordes of aliens and protect the scientists! In this presentation, Juan Gril, [...]

Next Generation Flash Gaming – Lessons from Console Development | Justin LAMBROS

    As next generation consoles loom on the horizon, what lessons can Flash game developers learn from blockbuster console game makers? What are best practices in art, design and player engagement that should make the leap to Flash, F2P and Social Games? What features and mechanics will help deepen engagement and monetization – and [...]

Driving Stage3D – A Post Mortem | BECK, SAENZ

    Nate and Jeremy will share their experiences building an arcade-style driving game for a major automotive manufacturer’s booth at the Detroit Auto Show using Adobe AIR and Stage3D. Learn how their team integrated Stage3D and hardware, and then converted the Adobe AIR game for web play. Delivered at the Flash Gaming Summit @ [...]