Simple Rules of Casual Games Publishing Audio & files (98 MB)

Only slides (24 MB)


How should game publishers and developers coordinate their activities? How can a development company become successful? Should you take risks and experiment or follow a proven course of action? Kirill Plotnikov, Alawar Entertainment's vice president of publishing, will answer these questions, offer his insight into the mistakes novice publishers and developers make, and share his experiences working in the Russian and international markets. And, in keeping with the title of his session, he'll offer his recipe for successful publishing.


Delivered at Casual Connect Kyiv, October 2009


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Kirill PLOTNIKOVKirill PLOTNIKOV (email)

Kirill Plotnikov started his career as a game producer with Alawar in April 2003. It took him one year to move up from Producer Assistant to Head of Game Producing. So far, hes produced more than 90 games for Alawar, most of which were a financial success. His hits includes the The Treasures of Montezuma, Stand o Food, Farm Frenzy, Farm Frenzy 2, Farm Frenzy 3, Natalie Brooks - Secrets of Treasure House, Natalie Brooks - The Treasures of the Lost Kingdom, Magic Ball 2, Beach Party Craze, Pet Show Craze, Sprill - The Mystery of The Bermuda Triangle, Sprill and Ritchie – Adventures in Time, Virtual Farm, The Treasures Of Mystery Island and other well known titles. Mr. Plotnikov graduated from Novosibirsk State University, the Mechanical and Mathematical Faculty, with a degree in programming.