HTML5 for Game Developers



The web platform has come a long way in the recent years, to the point where HTML5 and related technologies are now considered a serious foundation for online games. This session will introduce game developers to the web programming model, outline the relevant developments of HTML5, and overview the libraries and services that are emerging to support HTML5 games.



Delivered at Casual Connect Kyiv, October 2010

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Michael MAHEMOFF Michael MAHEMOFF (email)

Michael Mahemoff is a Chrome Developer Advocate for Google, based in London, always looking at ways to make the web a more habitable place for users and developers alike. He’s been programming on the web since the mid ’90s, in a range of public-facing and enterprise (Java, whatelse?) contexts, and is the author of Ajax Design Patterns (O’Reilly, 2006) and a blogger for Ajaxian.com. Server side, he’s mostly a Ruby, PHP, and NodeJS guy and sushi is his preferred coding fuel. Michael holds a PhD from the University of Melbourne, covering software design patterns for improving user experience.