audio (53 MB)
4 Mikes. 4 Stools. 80 years of Game Making Experience. No Agenda, just stories. What’s the most outrageous thing that’s happened to you in your development career?
Delivered at Casual Connect Seattle, July 2008
DUE TO THE TELL ALL NATURE OF THIS LECTURE, THIS AUDIO FILE IS AVALIABLE BY SPECIAL REQUEST ONLY
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Dave Taylor (email)
Dave Taylor received his BS in Electrical Engineering from the University of Texas at Austin in 1993. While in school, he created the IEEE CS National Programming Contest for which he was awarded both the Lifetime Entrepreneurial Award and the Student Leadership Award in Engineering.
Upon graduation, Taylor was hired by id Software to help program the iconic games Doom and Quake. He then funded, produced, and self-distributed the cult-classic side-scroller Abuse. After Abuse, he left to join processor start-up Transmeta, where he performed various roles including helping to debug the Crusoe processor and developing the IPO roadshow demo. The Transmeta IPO is still considered one of the most successful IPO’s of all time, with a first-week market cap of well over $5B.
Several months after the IPO, Taylor left Transmeta for Los Angeles to do independent producing and consulting on a variety of projects, including Spy Kids, ER Critical Condition, RoboHordes, Igor, and Lord of the Rings: Battle for Middle Earth.
He now resides in West Hollywood, California and stays busy with a variety of game, technology, and entertainment projects. His hobbies include competing in real-time strategy games, teaching, and advising young entrepreneurs.
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Tom Forsyth (email)
Tom Forsyth has been rendering Cobra MkIIIs on everything he’s ever used. In rough chronological order, he has worked on the ZX Spectrum, Atari ST, 386, Virge, Voodoo, 32X, Saturn, Pentium1, Permedia2, Permedia3, Dreamcast, Xbox1, PS2, 360, PS3, and now Larrabee. Past jobs include writing utilities for Microprose, curved-surface libraries for Sega, DirectX drivers for 3Dlabs, three shipped games for Muckyfoot Productions, and Granny3D and Pixomatic for RAD Game Tools. He is currently working for Intel as a software and hardware architect on the Larrabee project.
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Chris Rhinehart (email)
Chris Rhinehart is project lead and co-founder of Human Head Studios. He is a 14 year industry veteran, having concentrated primarily on first and third person action games ranging from the original Heretic and Hexen; the third-person viking melee game Rune; and Human Head’s last game, Prey. Chris is currently project lead on an unannounced title.
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Jake Simpson (email)
Jake Simpson has been making games a long time. Not as long as he’ll tell you – he had nothing to do with Eliza no matter what he says – but a long time none the less, some twenty plus years or something. He’s made console games, PC games, Arcade Machines and is now busy making a safe haven for 3D avatars in Second Life.
Jake likes beer, and the best way to survive a Jake Encounter in the wild is to buy him a beer and back away slowly nodding the whole time, or he’ll talk you to death. Chances are he won’t even notice you are gone. Especially do not mention Doctor Who or he’ll just sad you to death.