Slides/Audio (74 MB)
For the first time internationally, this presentation will reveal the various stages of development of CarneyVale: Showtime and showcase how the game was developed using an agile production methodology from concept to finish. It will also give a review of what we thought we did right and wrong, as well as cover some tips for casual game developers who are considering the Xbox Live Community Games channel.
Delivered at Casual Connect Seattle, July 2009
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Bruce CHIA (email)
Bruce is the lead programmer for CarneyVale: Showtime game. The game, developed under the Singapore-MIT GAMBIT Games Lab, had won Microsoft`s Dream-Build-Play Challenge 2008 and was an 11th Annual Independent Games Festival Finalist for the Seumas McNally Grand Prize. Previously, he was also the lead programmer for AudiOdyssey, a serious game prototype presented at GDC 2009, developed under the Gambit summer internship in 2007.