If you had to make a game, never seeing one before - what would you make? Are you too busy worrying about what the competition is doing to take time to innovate?
 New Paradigms for Casual Games
Bolik, Morton, Hudson, Sinno
February 2010: slides, audio |
Idea Ball
Kenny Dinkin
Fall 2007: article
|
 How to Monetize Social Games Globally
Rex Ng
February 2010: slides, audio |
Company Wide Innovation
Daniel Bernstein
Fall 2007: article
|

Staying In Touch – Methods for Successful Communication
Donovan, Natsuume, Snook, Minkus
February 2010: audio |
What is Innovation?
Juan Gril
Fall 2007: article
|

Are computer games objects of cultural value?
Nils-Holger Henning
February 2010: slides, audio |
Brainstorming
David Nixon & 100's of brilliant delegates
Fall 2007: article
|
Unstable Times: Staying on Top
Elliot, Wolf, Serebrov, Bukhman, Klingman, Bernstein
October 2009: slides, audio |
|
A Leader's Perspective on Building Value
Jeremy Lewis
July 2009: slides, audio |
|
Casual 2.0: Emerging Trends in Casual Gaming
Tim Chang
July 2009: slides, audio |
|
Wellness Gaming: Games that are Good for You
Sarkar, Spooner, Cole, Garvey, Kim, Fernandez
July 2009: slides, audio |
|
iSee the Future and it's iPhone
Robbins, Lee, Hubina, Grotland, Quam
July 2009: slides, audio |
|
Casual Game Evolution: The Rise of Multi-Platform Opportunities
Tomer Ben-Kiki
February 2009: slides, audio |
|
Game Technology. 3D, Flash and Licensed Engines
Anisman, Peitz, Radforth
February 2009: slides, audio |
|
Life Beyond "Me Too"
Richardson, Carella, Rahn, Gril
Winter 2008
|
|
Brainstorming
David Nixon
Fall 2007
|
|
Brainstorming
David Nixon & 100's of brilliant delegates
July 2007: slides, audio
|
|
What is Innovation?
Juan Gril
July 2007: slides, audio
|
|
Prototyping & Innovation
Jason Robar & Eric Tams
July 2007: slides, audio
|
|
| |
|
 |
 |
|