Our Big "Bang!" on WiiWare Slides/Audio (35 MB)

Engine Software started to develop its WiiWare title “Bang!” before the WiiWare service itself was online. Because of this, we have made some choices that will have to be proven right or wrong over time. With this presentation we aim to offer insight in our decision making process during the development of “Bang!”, thus sharing information with other developers regarding the (im)possibilities of WiiWare. This session covers how to develop games for WiiWare, the opportunities for Casual Games on WiiWare, what to expect from Nintendo during and after the development process, and the difference between developing for PC and developing for WiiWare.

Delivered at Casual Connect Europe, February 2009

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Ivo WUBBELS Ivo WUBBELS (email)

Ivo Wubbels is the Chief Executive Officer of Engine Software and is responsible for long term operations, financial control and company policy. Ivo was actively involved in game development for over sixty commercially released games as programmer, producer and executive producer. Being one of the founding members of Engine Software in 1995, Ivo has over thirteen years of professional experience in the games industry in both games, and business development.