Tuning Your Game: The Essentials of User Testing Slides/Audio (118 MB)

Your game is only as fun as players think it is. User testing allows you to make small changes in your game which will give you big results.

Delivered at Casual Connect Europe, February 2009

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Aaron NORSTAD Aaron NORSTAD (email)

Aaron Norstad is a Senior Producer at PlayFirst, Inc., where he runs the external production studio and is responsible for the development of all 3rd party content. Managing partnerships with studios around the globe, Aaron has launched hit brands such as Chocolatier®, The Nightshift Code™, and Parking Dash™. Prior to joining PlayFirst, Aaron produced award-winning educational games for LeapFrog Enterprises, working on a range of top-selling innovative platforms while creating original and licensed IPs, including Mind Wars, Brain Teasers, Harry Potter, Batman Begins, Schoolhouse Rock, and Finding Nemo. During the first rev of interactive TV, Aaron helped build the iTV studio Two Way TV US in L.A., gaining an early entry into casual gaming.

Patrick BAGGATTAPatrick BAGGATTA (email)

Patrick Baggatta is a Senior Designer at PlayFirst, Inc., where he oversees internal and external projects, provides story content, and guides new concept development. Prior to joining PlayFirst, Patrick worked independently, providing design and writing services to game projects on multiple platforms, from PC/Mac to Nintendo Wii. Before that, he designed games for Backbone Entertainment, where he specialized in new concept development and where one of his titles was awarded the AIAS ‘Downloadable Game of the Year’ honor. Before Backbone, Patrick operated his own casual game shop, delivering multiple games to Shockwave, Real Arcade, Wild Tangent, and more.