You are tasked with executing on your new, awesome, brand aware, innovative, character driven game design. You have an idea for what you want to do - you have brainstormed - and now it is time to create your prototypes.
our take:
PROTOTYPING IS IMPORTANT!
A couple of game developers have let us know that you (that is all you managers out there) aren't letting them prototype and they are sneaking time from their schedules - to actually prototype. You thinking that is bad? We are thinking so... But maybe sneaking around is part of the fun - so if you can't nurture creativity at least turn the other way when your team is sneaking around creating brilliant games.
Here it is again, so you don't forget:
PROTOTYPING IS IMPORTANT!
Execution >> Talking.
Emotion ( Execution ) == Scary.
Delivered at Casual Connect Seattle, 17 July 2007
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Eric Tams(email)
After graduating with a BS in Computer Science, Eric began his career at Gas Powered Games as a software engineer responsible for gameplay, special effects and level design support on the Dungeon Siege franchise, a role playing game designed for mass market appeal. Eric contributed to the titles Dungeon Siege, Dungeon Siege Legends of Arana, and Dungeon Siege II while at GPG.Eric started making casual games as the engineer for Inspector Parker. After Inspector Parker launched, he went on to become one of the original members of Oberon Media’s Seattle development studio. While at Oberon Media, Eric completed BeTrapped!, Lemony Snicket’s A Series of Unfortunate Events, online multiplayer games, and a set of online games for the MSN gaming zone. Most recently, Eric worked as a lead on the project to rewrite the Microsoft Windows in-box games. Eric was responsible for animation, design, special effects, and engineering work for the new versions of Hearts, Free cell, Solitaire, Spider solitaire, Minesweeper, Shanghai, and Chess. These new games will ship pre-installed with the Microsoft Windows Vista operating system.Currently Eric is working on a new and exciting project at PopCap Games. In his spare time, Eric is committed to helping indie game developers and is involved in the core game development community in the Seattle, WA area.
slides & audio (49 MB)