Developing Swords & Soldiers | Jasper Koning

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Developing Swords & Soldiers Audio & slides (32 MB) In this session Jasper Koning will discuss the development of the studios’ first WiiWare game, Swords & Soldiers. The game was the first commercial project of Ronimo Games, a studio formed by graduates who, during their student days, were responsible for the PC version of de Blob. Swords & Soldiers started out as a flash prototype, and transforming it to a complete WiiWare title was a relatively smooth ride. Still, its development presented plenty of challenges. A quirky toolchain, extensive internal delays, and balancing depth with accessibility are some of the challenges which will be discussed. Delivered at Casual Connect Europe, February 2010

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Jasper KONINGJasper KONING (email) Jasper Koning currently is a game designer at Ronimo Games. He has worked as a game designer on Swords & Soldiers and as a project lead and level designer on the PC version of De Blob. Fills the role of Nintendo fanboy in the design team and thinks he`s tamed the will for more complexity using a layered approach.

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