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The iPad, iPhone, and Android platforms are seeing explosive growth in mobile gaming, but what business models are working? How does Android compare to iPhone and iPad? Are free to play social games on these platforms a passing fad or the business model of the future? What product design principles are important to long term success? In this interactive session Jason Oberfest VP, Social Applications at ngmoco:) will speak candidly to ngmoco’s experiences testing all models and shares what the company has learned along the way. Delivered at Casual Connect Seattle, July 2010
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Jason OBERFEST (email) As Vice President, Social Applications at ngmoco:) Jason is charged with bringing ngmoco:) games to social networks while also developing and discovering social games that can be adapted to iPhone and mobile devices. Prior to ngmoco:) Jason served as SVP of Business Development at MySpace where he worked with Zynga, Playdom, Playfish, Twitter, Slide, RockYou and other strategic partners to launch the MySpace Open Platform and grow the platform to over 30 million monthly active users in nine months. Jason has lectured at Stanford University and has been a frequent speaker at industry events including South by Southwest, Social Gaming Summit, Silicon Valley Microfinance 2.0 Summit, GamesBeat, TieCon, Digital Hollywood, SNAP Summit, OMMA Global, Engage Expo and AdWeek DC. He has appeared in a variety of publications including The New York Times, The Washington Post, Mashable, PaidContent, The Wall St Journal, BusinessWeek, Variety and CNET.









