The Casual Adventure: Writing “Awakening: The Dreamless Castle” | Luna Cruz

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The Casual Adventure: Writing "Awakening: The Dreamless Castle"Casual adventure games are gaining popularity over straight hidden object games. With a strong story, themed puzzles, and interesting characters, the writing behind a good casual adventure deserves more than just an afterthought in the production process. (Yes, it might even require the work of a real writer!) In this session, Boomzap Entertainment’s resident writer/designer discusses the writing process behind their #1 game “Awakening: The Dreamless Castle”, which was praised by users as having a solid and engaging story. She speaks on how Awakening’s story was carefully integrated into gameplay, how the fantasy world was built, and the decisions made during development that affected the game’s storytelling. With practical writing tips that are useful for all genres (not just adventure), this session is a must for writers, designers, and anyone who wants to improve the quality of their game’s writing. Delivered at Casual Connect Seattle, July 2010


Luna CRUZLuna CRUZ (email) Luna is a producer/designer for Boomzap Entertainment. She entered the game industry in 2002 as the head story writer for Anito: Defend A Land Enraged, the first Philippine-made computer game (Independent Games Festival 2004 finalist), while working at independent studio Anino Games. She served as their senior producer for five years, working on PC casual games. For Boomzap Entertainment, she provides production, writing, and design for casual game projects, including their #1 casual adventure game, Awakening: The Dreamless Castle. She is currently designing and producing another casual adventure for a major US publisher. Luna is a board member of the Manila chapter of the International Game Developers Association(IGDA). She teaches game design part-time at De La Salle University, Manila.

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