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Current methods used for designing serious and educational games rely on humanist theory that places too much emphasis on individual study while denying the proven educational worth of collaborative learning. This talk explores the origins of humanist educational theory within serious games and purposes a solution to the shortcomings it creates. By incorporating collaborative learning techniques, through the use of multiplayer game design, it is possible to further the potential of serious games, increasing retention and transfer.
Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.
Owen Leach






