Research is expensive. It’s also high risk. These are not great qualities for our projects, but at the same time, we still need new techniques and innovative approaches to push the boundaries of our medium. How can we reconcile this with ensuring that potential research for our games leads to commercially viable results that justify the investment? This talk is about how you can have your cake and eat it too, by outsourcing your R&D projects.
Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.
Luke Dicken is the founder of Robot Overlord Games, and a researcher with the Strathclyde Artificial Intelligence and Games group at the University of Strathclyde in the UK. He is a two-time IGDA Scholar, contributes to AltDevBlogADay and was one of the organizers for the recent web-based AltDevConf. Luke has been passionate about artificial intelligence since playing “Creatures” as a teenager, and pursued it at university, first through several degrees in traditional AI before specializing in AI for games as part of a PhD he is still (occasionally) pursuing. Luke is a member of the AI Game Programmers Guild, on the Board of Directors for IGDA Scotland and recently took over as chair of the IGDA’s Special Interest Group on AI.