Building Games with Amazon Web Services | Matt WOOD

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Since 2006, Amazon Web Services have been providing on demand, pay-as-you-go infrastructure to game producers of all sizes. This talk will introduce the cloud platform offered by Amazon, and use real world case studies to discuss how you can make use of Amazon’s massive scale and operational experience to build highly available games easily. We’ll discuss:

- Fault tolerance and scale with Amazon EC2 Scaling SQL and NoSQL
- databases Asset delivery with Amazon S3 and CloudFront Security in the cloud
Game makers such as Playfish, Zynga and Wooga are using Amazon to deploy games quickly, at scale with no upfront investment. Join this discussion to learn how to launch your game into the cloud.

Delivered at Casual Connect Europe, February 2012.

Matt Wood is the Technology Evangelist for Amazon Web Services. In his role, Matt educates customers on the technical and business aspects of cloud computing, mentors start-ups and coaches developers throughout Europe. Before joining Amazon Matt worked in the field of life sciences and built web-scale search engines at Cornell University, sequenced DNA in Hinxton and developed analytics software in Cambridge. He is a frequent speaker at international conferences, a blogger and published author.
[Email Matt]

Building Games with Amazon Web Services | Matt WOOD, 4.0 out of 5 based on 2 ratings

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