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With widespread access to broadband, social networks and multiple connected devices and tools on a daily basis, people are increasingly engaging in a fully connected and often gaming-centered digital world. This digitally-savvy population is also entering the workforce in larger numbers than ever — inciting vast changes in the workplace and re-defining our very understanding of how work “works”. Gaming and applied game elements, in particular, can make a dramatic impact on the quality of productivity, management, and even team-work itself. Whether you’re talking about making key personnel decisions, motivating employees, setting objectives or facilitating collaboration – these new ways of working will continue to shape the 21st century. Join Microsoft’s Ross Smith as he describes his experience and vision around how “productivity games” can help shape our working lives.
Delivered at Casual Connect Seattle, July 2011.
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Ross Smith has been in the software industry for over 20 years, developing and testing software on everything from mainframe systems to handheld devices and PC’s. He began his Microsoft career in Product Support in 1991 and has been a Test Lead, Test Manager, and Test Architect. He has been a long-time member of the Test Architect’s Group, and has worked on almost every version of Windows and Office since 1995. He is one of the authors of “The Practical Guide to Defect Prevention” and holds 5 software patents. Over the last couple years, he has nurtured a management innovation initiative called 42projects, aspiring to inject cultural change and “bring buzz to the hallways”. He leads the Advisory Council for the Incubation Technical Community Network (TCN). His weekly iNews (Innovation News) and Management iNews – newsletters go out to 3500 Microsoft employees every week. In 2010, he co-authored two top Think Week papers. [Email Ross]
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