Adding a story to your game is a great way to, with relatively little expense and difficulty, make the user’s play experience far more involved and addicting. However, video games are a unique storytelling medium, with its own advantages and pitfalls. Also, storytelling is art, and art is hard. This talk examines the process of creating the storyline for the indie hit Avadon: The Black Fortress. This game’s intricate and involving storyline helped it to build a passionate following despite its low-budget graphics and sound. The talk will cover the steps of going from an idea to a finished tale, with attention paid to the importance of aiming your story to a specific audience and integrating it into gameplay to create a more immersive experience.
Delivered at Casual Connect Seattle, July 2012.
Jeff Vogel is the founder of Spiderweb Software. Since 1994, he has designed indie fantasy role-playing games for Windows, Macintosh, and, more recently, the iPad. He has written the award-winning Exile, Avernum, Geneforge, Nethergate, and Avadon series. He has also written about gaming issues for many publications, including Computer Games Magazine and IGN. He also writes about gaming on his blog The Bottom Feeder.