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Years spent constantly producing creative work causes nearly every game developer to hit the occasional (or perhaps frequent) creative roadblock. The question is how teams and individual developers get past these frustrating periods and productively move forward with creative ideas and products. In this session, Alexander Shen from Mochi Media will discuss tips and tricks to overcoming these periods of creative drought.
Delivered at Casual Connect Europe, February 2011
Alexander Shen is business development manager at Mochi Media. He spends much of his time contributing articles about the Flash space and fostering relations with a wide range of game developers. Prior to Mochi Media, Alexander has spent a number of years in the gaming industry with companies like SCEA, Leapfrog and Namco Networks of America. In his spare time, he’s often writing and illustrating comic strips and working on his own game creations. [Email Alexander]


May 22-24 Singapore
July 24-26 Seattle, WA
October 24-26 Kyiv, Ukraine
February 2013 Hamburg, Germany





