Brett Bibby has developed and shipped more than 25 games for leading platforms and publishers, including a number of successful casual games. He is a founding partner of Game Brains, which is one of Southeast Asia’s oldest and most respected studios. He is also a Product Evangelist of Unity.
Unity is an innovative engine that can be a useful tool for developers. Bibby believes the biggest benefit of Unity is the shortened development time, regardless of the developer’s skill level.
You can literally prototype almost any game mechanic within a day, usually less. And then you can build on the prototype step-by-step over the course of production without ever missing a beat (or milestone.)
However, some developers new to Unity don’t know where to start. Bibby thinks a very common mistake developers make is not understanding Unity’s component-based architecture to make games, as well as not understanding the various ways to perform inter-object and intra-object communication. “I always point people to the 2002 GDC presentation by Scott Bilas of Gas Powered Games titled ‘A Data-Drive Game Object System’ which would help studios with internal tech moving over to Unity to understand the basic concepts,” said Bibby. “Moving forward, Unity will be providing a lot more training and educational materials to help developers get up to speed quickly and effectively.”
Future of Gaming
Many have voiced concern that brands will overtake the market. Bibby disagrees with that belief. “The new generation of consumers have been exposed to a much deeper and broader selection of media, and they expect a lot of variety and happily embrace unknown brands if the product resonates with their taste,” said Bibby. With engines and technology such as Unity now out, Bibby noticed that developers can now focus on games rather than engines. Customer interaction has also improved due to the technology. “As a result, we’re seeing a lot of innovation and I expect that to continue for the foreseeable future,” said Bibby.