by clelia
on August 21, 2012
in 2012 Seattle Lectures, Audio, Sound & Music
Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it’s important for the developer to understand this, and how we can improve the audio experience. The panel features a cross-section of audio [...]
by Aaron Walz
on August 18, 2011
in 2011 Seattle Lectures, Audio, Sound & Music, Design, Development & Production
Communication is key – and can lead to a better game, a great partnership, or a strained relationship if it does not go smoothly. This session will cover and discuss the various ways in which audio developers and game developers should work in perfect harmony to create a great relationship and a better product. Delivered [...]
by Aaron Walz
on August 25, 2010
in 2010 Seattle Lectures, Audio, Sound & Music
There are no excuses for bad game audio in this day and age. With audio production quality on the rise, we’ll explore different methods of augmenting the quality bar of your game’s audio and subsequently its worth, impact and immersive impact to the player. The session will comprise of the three disciplines of game audio [...]
by Aaron Walz
on August 25, 2010
in 2010 Seattle Lectures, Audio, Sound & Music
Lets navigate the ever-changing and sometimes treacherous, yet beautiful landscape of cooperation and symbiosis between audio and game developers so that you may realize your visions and exceed all expectations to produce outstanding and renowned games. The panel participants present vastly differing perspectives, experience, advice and horror stories with the aim of streamlining and improving [...]
by Aaron Walz
on August 25, 2010
in 2010 Seattle Lectures, Audio, Sound & Music
Are you a game developer, producer or publisher with burning audio questions? Are you already in audio and just want to see what other audio folks are doing? Come hang out with us and we will respond to your inquiries. There will be topics ready to discuss in case you are shy, run out of [...]
by Aaron Walz
on August 20, 2009
in 2009 Seattle Lectures, Audio, Sound & Music
Slides/Audio (83 MB) Are you a game developer, producer or publisher with burning audio questions? Come have lunch with your favorite Casual Game audio guys and they will answer your questions while you dine. There will be topics ready to discuss in case you are shy, run out of questions or are too busy eating. [...]
by Aaron Walz
on August 20, 2009
in 2009 Seattle Lectures, Audio, Sound & Music
Slides/Audio (86 MB) Ever wonder what work life is like for an audio professional? This session explores the differences between signing on with a company as a staff audio guy versus working independently as a freelance audio provider. From his experience on both sides, Greg Rahn will comment and reflect on the differences together with [...]
by admin
on August 16, 2009
in 2009 Seattle Lectures
Slides/Audio (79 MB) This session will track the development of a sound effect beginning with its initial capture in the wild, follow the sounds development through the different editing, sweetening and implementation phases, and finish with a demonstration of its final deployment into the game. The session will highlight the process behind the creation of [...]
by admin
on October 1, 2008
in 2008 Seattle Lectures
audio (50 MB) In this session we will discuss, compare and contrast the pros and cons of using licensed stock audio content vs. original content designed specifically for your game. We will touch on how each can impact the development, budget and overall quality of the game. Delivered at Casual Connect Seattle, July 2008 [...]