Tag Archives: Barry DOWSETT

Game Developer and Audio Designer Handshake | WALZ, LEPARD, BOYNTON, THOMAS, DOWSETT, TONE

    Communication between developer and external audio team has never been more important. This discussion will highlight the materials needed to properly execute a project, our process as audio designers, why it’s important for the developer to understand this, and how we can improve the audio experience. The panel features a cross-section of audio [...]

Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT

Communication is key – and can lead to a better game, a great partnership, or a strained relationship if it does not go smoothly. This session will cover and discuss the various ways in which audio developers and game developers should work in perfect harmony to create a great relationship and a better product. Delivered [...]

How Do I Pimp My Game Audio? | Barry Dowsett

There are no excuses for bad game audio in this day and age. With audio production quality on the rise, we’ll explore different methods of augmenting the quality bar of your game’s audio and subsequently its worth, impact and immersive impact to the player. The session will comprise of the three disciplines of game audio [...]

Game Developers & Audio Professionals: Successful Interaction is a Win-Win | Jesse Holt, Greg Rahn, Barry Dowsett, Aaron Walz, Matthew Lee Johnston

Lets navigate the ever-changing and sometimes treacherous, yet beautiful landscape of cooperation and symbiosis between audio and game developers so that you may realize your visions and exceed all expectations to produce outstanding and renowned games. The panel participants present vastly differing perspectives, experience, advice and horror stories with the aim of streamlining and improving [...]

Game Audio Experts Spill Their Guts and Answer Your Burning Questions | Jesse Holt, Greg Rahn, Barry Dowsett, Aaron Walz, Matthew Lee Johnston

Are you a game developer, producer or publisher with burning audio questions? Are you already in audio and just want to see what other audio folks are doing? Come hang out with us and we will respond to your inquiries. There will be topics ready to discuss in case you are shy, run out of [...]

Audio Q&A Panel | Greg Rahn, Barry Dowsett, Matthew Lee Johnston, Pete Ellison, Jesse Holt, Aaron Walz

Slides/Audio (83 MB) Are you a game developer, producer or publisher with burning audio questions? Come have lunch with your favorite Casual Game audio guys and they will answer your questions while you dine. There will be topics ready to discuss in case you are shy, run out of questions or are too busy eating. [...]

Working in audio for the games industry: Freelance vs In-House/Staff | James Ackley, Jesse Holt, Barry Dowsett, Greg Rahn

Slides/Audio (86 MB) Ever wonder what work life is like for an audio professional? This session explores the differences between signing on with a company as a staff audio guy versus working independently as a freelance audio provider. From his experience on both sides, Greg Rahn will comment and reflect on the differences together with [...]

The Birth and Life of a Sound Effect: Follow The Development of a Sound Effect from Its Initial Capture Through Final Deployment | Barry Dowsett

Slides/Audio (79 MB) This session will track the development of a sound effect beginning with its initial capture in the wild, follow the sounds development through the different editing, sweetening and implementation phases, and finish with a demonstration of its final deployment into the game. The session will highlight the process behind the creation of [...]

Licensing Stock Audio Content Vs. Custom Sound Design: The Pros and Cons | Barry Dowsett, Kevin Tone

audio (50 MB) In this session we will discuss, compare and contrast the pros and cons of using licensed stock audio content vs. original content designed specifically for your game.  We will touch on how each can impact the development, budget and overall quality of the game.   Delivered at Casual Connect Seattle, July 2008 [...]