Tag Archives: Spil Games

Crazy Cow-Firing Game Cowaboom Launches as a Mobile App

Have You Herd? After 18 Million Plays, Cowaboom Explodes into App Stores New York – Nov. 15, 2012 – Holy Cow! The most “udderly” fantastic mobile game has arrived and it’s bad news for bulls! Everyone has been “milking” the web version – with more than 18 million game plays since launch and now the [...]

Launch of GirlsgoGames’ “Sara’s Cooking Class” App Gets Tween Girls Cooking

New App Lets Girl Gamers Make Meals On The Move! NEW YORK – Nov. 8, 2012: GirlsgoGames today launched new tween gaming app “Sara’s Cooking Class.” Based on the most popular desktop game on GirlsgoGames, an online social-gaming platform tailored to girls with 50 million monthly active users worldwide, the app encourages tween girls to [...]

Why Tweens Aren’t Playing Your Games | Peter HOFSTEDE

    More than half of tween girls in the U.S. are playing online games. So, why aren’t they playing yours? Developers need to take the time understand this lucrative demographic, what makes them tick and the unique set of challenges they face online (hello age restrictions, content that simply isn’t designed for them and [...]

Is Mobile the End Game? | WORLE, HALL, ALTER, BOS, LYNDON, NEWSTEAD

During this international panel we will look at the rise of mobile and how web and traditional players have reacted – successfully or otherwise. Will mobile be dominated by a new breed of mobile companies or will the big players muscle their way to market share in this new frontier? How have the business models [...]

Spil Games Releases First-Ever Report on Tween Girls’ Online Gaming Behavior

Largest Online Gaming Platform Analyzes User Data to Understand Holistic Trends of Female U.S. Gamers, Ages 8-12 HILVERSUM, NETHERLANDS – May 1, 2012 – Spil Games, the global leader in online gaming, released its inaugural report on the State of Online Gaming Among Tween Girls. The report draws on data from Spil Games’ U.S tween [...]

Popular Shopaholic Franchise Now Available as Native iOS App

Spil Games Extends Cross-Platform Offerings to Native Mobile Apps   HILVERSUM, NETHERLANDS – April 20, 2012 – Spil Games, the global leader in online gaming, brings its popular Shopaholic franchise to the App Store today with the release of Shopaholic World. The Shopaholic World launch leads the release of several other popular Spil Games desktop titles [...]

Digital Chocolate and Spil Games Partner to Bring Award-Winning Social Games to Global Online Audience

Starting with Hit Social Game Galaxy Life, Spil Games Will Now Offer Digital Chocolate Titles Across Social Gaming Platforms   HILVERSUM, Netherlands – April 4, 2012 – Spil Games, a global leader in online gaming, today announced a partnership with leading cross-platform social game developer Digital Chocolate. The partnership will give Digital Chocolate access to Spil Games’ [...]

Developing Cross-platform Experiences | Alex NICHIPORCHIK

    The challenges of delivering cross-platform gaming experiences to vast and different audiences. With a constantly changing business and an audience spread of 8 to 80, male and female, desktop and mobile, it is challenging to identify and publish games that would appeal to everyone. Delivered at Casual Connect Europe, February 2012. DOWNLOAD SLIDES [...]

Monetizing Flash Games Across Different Platforms

Monetization opportunities exist across multiple platforms for Flash game developers. Listen to developers, distributors and portals that discuss monetizing games through exclusive partnerships with Facebook and online publishers, through the FGL and FGD marketplaces, and through online portals. Delivered at Casual Connect Kyiv, October 2011. DOWNLOAD SLIDES Gevorg Sargsyan is a serial entrepreneur who started [...]

Segmentation of 130 Million Users | Alex NICHIPORCHIK

Learn the Spil Games analytics of users behavior: who plays, which games, how often and why? 50 gaming portals, 3 types of audience, 19 languages, 130 million users — how we segmented the information to decide which content should be presented to the particular audience and how often. Delivered at Casual Connect Kyiv, October 2011. [...]